| |
Hired Guns
By Michael Cooper
Electronic Musician
Apr 1, 2006 12:00 PM
A couple of years ago, on the advice of famed producer Byron
Gallimore, I began tracking my country-music song demos in
Nashville. My Oregon-based studio offers full-production capabilities,
but
I just couldn't find the same level of musicianship in my
area that the best of Music City had to offer. Gallimore had told me
that publishers, producers, and A&R staffers in Nashville were
used to hearing song demos steeped in the area's signature
sound, and demos that didn't have that sound were at a disadvantage.
The
Nashville sound is, I found out, largely attributable to
a relatively small cadre of ace session players.
These are the players who appear on the overwhelming majority of
country singles and album cuts. With the exception of a few artists
such as Tim McGraw, most country artists don't use their road band
when cutting their records. Instead, a wrecking crew of top country
players is brought into the studio to learn and perform the songs
together on the spot, a process that usually takes only a few hours
per song to complete (a whirlwind pace compared with what it takes
to produce most pop records). I was surprised to learn that many,
if not most, of these same musicians routinely play on demo sessions
in the Nashville area.

FIG.
1: The Nashville Number System is used in chord charts,
in lieu of standard notation, on virtually all Nashville-based
tracking sessions. The system uses numbers, letters, symbols,
and bar lines to denote the harmony structure and important
rhythmic articulations of a song. |
|
In
addition to world-class session musicians, Nashville also
offers a bounty of incredibly gifted demo singers. The cost
of using all this unmatched talent on your song demos can
be quite expensive, but that's the cost of being a contender
in this highly competitive business. Consider this: Lee Ann
Womack and her producers (Byron Gallimore and Greg Droman)
listened to thousands of demos in the course of choosing
the dozen songs they would cut for Womack's most recent album,
the award-winning There's More Where That Came From (MCA
Nashville, 2005). Such intensive screening is standard operating
procedure for superstar albums, and the demos that are pitched
for them are typically full-production works using top-drawer
session players and singers. That's your competition.
It's
a similar story in the pop world. Back when I wrote
pop songs (which was up until a few years ago), I was
told by creative
managers at leading music-publishing companies that
a demo had to sound "like a record" in order to have
a shot at getting the underlying song cut. To a record
label exec, a great demo takes the guesswork — and therefore,
considerable risk — out of expensive studio production.
Put another way, a producer or A&R executive who hears
a demo with a great production knows they can get the same
arrangement and sounds simply by mimicking them, perhaps
using the same players on the "real" record as
appeared on the demo. |
On
one hand, it's ridiculous that songwriters now have to produce
the equivalent (or near equivalent)
of a record
in order to get a
record deal, but that's the reality. On the other hand, once
you hear world-class talent delivering the mojo on your songs — and
completing killer tracks in a fraction of the time it might take
you or your band to arrange, rehearse, and record as many parts — you'll
be hooked. In this article, I'll share my step-by-step road map for producing
stunning song demos using ace session players and singers. The main
focus will be on how to tightly control expenses and get great results
through intensive preparation and efficient production techniques,
and by using your own studio for self-contained tasks such as editing
and mixing. In particular, I'll show you how to organize and budget
for your project.
In
addition, I will cover how to import, export, and synchronize
audio files for use in both studios
(yours and
the "outside" studio
you'll book), and how to safely transport the media containing
all your precious tracks when you're traveling. Although
I will include
some engineering tips and techniques, I'll mostly emphasize
production considerations and methods that ensure your money
is well spent and
you get the musical results you are seeking. And while much
of what I will cover also applies to producing other styles
of music — rock,
pop, R&B, and so on — and records intended for commercial
release and distribution, I'll specifically discuss producing
country-music song demos.
I
Have Your Number
The first decision that you will need to make during preproduction is
the number of songs you will attempt to produce within the studio time
you will book. To choose wisely, you need to know how things are done
in Nashville. Studio sessions — for tracking instrumental parts — in
Nashville are not open-ended affairs but are scheduled according to policies
established by the musicians' union, Local 257 of the American Federation
of Musicians. Sessions are usually booked in two- or three-hour blocks,
typically beginning at 10 a.m. or 2 p.m., with provisions for overtime
pay, should the session go longer. Weekend and evening sessions are relatively
rare in Nashville, but they sometimes can be accommodated.
Many
songwriters try to cram the tracking of four or five
songs (not including lead vocals, which are typically
overdubbed after the instrumental parts are all laid
down) into a three-hour session. To obtain quality
results, I generally plan to track only three songs
in a three-hour block. That said, I may try to track
more than one song per hour if most of the songs
are three-chord wonders in the traditional-country
style; it has been my experience that Nashville session
players can knock these out in
|
|

FIG. 2: Session players listen to a songwriter’s work demo in the
main control room at County Q Productions while reading the song’s
chord chart. Seated from left to right are Billy Panda (acoustic guitar)
and John Jarvis (keys). Standing from left to right are Troy Lancaster
(electric guitar), Paul Scholten (drums, County Q Productions owner), Alison
Prestwood (bass guitar), and Karyn Rochelle (singer-songwriter). |
one-half
or even one-third the amount of time it takes them to nail a contemporary
country or pop-crossover song containing a lot of key changes. For
example, I've witnessed session players deliver an absolutely killer
version of a traditional-country song within 25 minutes of hearing
it for the first time. On the other hand, I've spent well over an hour
and a half getting the results I needed on an edgy country-pop song
that had many key changes, chord extensions, and stops.
Another strategy — and my preference — is
to book two back-to-back two-hour blocks (four consecutive
hours total) for tracking
four songs. The aim here is to maximize my productivity for
the same amount of travel expenses, which is fixed. In case
the sessions proceed
faster than I had expected, I'll have a fifth song ready to
track in any remaining time. But because I'm a stickler for
getting magical
tracks, I'm usually hard-pressed to finish just four songs
in four hours. I'd rather have outstanding tracks for four
songs than mediocre
tracks for five songs that I can't use. Nashville's top session
players are incredibly efficient, but they aren't superhuman.
Great productions
take time.
Where To?
After I've chosen the specific songs I'll produce, I determine
which studio I'll work in. The Mix Master Directory (email address:
mmd@prismb2b.com) is a good place to find studio listings for the
Nashville area. If you have any friends or industry contacts who
live or work in the Nashville vicinity, they may also be able to
make some recommendations.
I like to work in a studio that has a lot of iso booths so I can
get good isolation between tracks. County Q Productions (615-298-1434)
in Nashville offers a good-size tracking room with four adjoining
iso booths (one with a tuned grand piano and organ) and a control
room, all having good sight lines. By putting drums in the main room,
taking the bass direct, and putting the pedal steel guitar's amplifier
in an isolation box with a mic, I can effectively produce a 7-piece
band at County Q. The studio complex also offers three smaller suites
for overdubs, nonensemble productions, and mixing.

FIG.
3: Veteran session player Troy Lancaster sets up one of his
electric guitars in County Q Productions' tracking room before
a take. |
|
I
prefer to hire an engineer for my Nashville-based sessions
rather than taking on that role myself, so I can focus completely
on producing. Hiring a skilled, efficient engineer typically
adds only a few hundred dollars to the cost of the project
and makes the sessions go more smoothly. I often produce while
engineering in my own studio, but I don't want to waste any
time in another studio fiddling with an unfamiliar console,
tie lines, and patch bays while creative energies wane and
production costs mount. I may request changes in microphone
choice or placement if I feel it is necessary, but otherwise
I'd rather not be distracted. |
I prefer to hire an engineer for my Nashville-based sessions
rather than taking on that role myself, so I can focus completely
on producing. Hiring a skilled, efficient engineer typically adds
only a few hundred dollars to the cost of the project and makes
the sessions go more smoothly. I often produce while engineering
in my own studio, but I don't want to waste any time in another
studio fiddling with an unfamiliar console, tie lines, and patch
bays while creative energies wane and production costs mount. I
may request changes in microphone choice or placement if I feel
it is necessary, but otherwise I'd rather not be distracted. Travelin' Man
Once I've chosen the studio to track in, I work out my travel
arrangements and fine-tune my production schedule. I like to book
my flight so that I'll have one full day in Nashville before my
sessions begin. Jet lag is a recipe for disappointment in the studio,
so a day of rest and recuperation before tracking is a good idea.
Besides, with fewer flights and airport hubs for most airlines
these days, bad weather or mechanical problems could cause missed
connections that could wreak havoc on too tight of a schedule.
I track the instruments on all my songs on my second full day in
Nashville and book lead vocals for the following day. I like afternoon
sessions for recording vocals because it gives singers time to clear
morning mucus out of their throats and warm up their vocal chords
with some light singing.
Most Nashville-based demo singers are not union members and will
work for a flat fee of roughly $100 per song, with the understanding
that they expect to work for an hour to an hour and a half per song.
They will usually sing background vocals in addition to leads, if
requested, at no extra charge in the same one-hour-plus time slot.
I've never requested my hired singers to perform background vocals,
however, for reasons that I'll get into when I discuss production
techniques.
I will typically schedule and book back-to-back hour-and-a-half
vocal sessions for each song. Four songs, therefore, require six
hours of time, as well as roughly another half hour for file consolidation.
Depending on how you like to work, you may be able to get the lead
vocals for each song done in as little as an hour and reduce your
studio bill.
When budgeting the sessions for your project, be sure to also include
the costs of a hotel room, rental car, food, and incidentals (such
as gas for the car).
Talent Search and Budget
It's advantageous to work with a Nashville studio that does
a lot of demos for music publishers, because the studio manager
and engineers will be plugged into the music community and
will be able to recommend — and possibly schedule — singers
and players to use on your project. (County Q Productions excels
as a liaison.) You can develop your own list of players that you
would like to use simply by looking at the credits on the albums
you own and listening to cuts to familiarize yourself with each
player's strengths and style. Another good source for song credits — with
limited audio excerpts — is allmusic (www.allmusic.com).
For
each instrument I want played in my productions, I'll give
the studio a wish list of my first, second, and third choice
for the player (if I've developed that many preferences).
The studio serves as my liaison and attempts to schedule
the players for the sessions I've booked.
Here's
where things can get dicey. It is understood and accepted
that a session musician may cancel playing on your demo project
in the eleventh hour if they get an offer to play on a "master" project
(that is, one intended for commercial release). Master projects
offer players over twice — sometimes over four times — the
pay of demos (see the sidebar "Money Matters" for
info on union rates), as well as notoriety and, arguably,
more satisfying work. So it's understandable that in-demand
players universally insist on this caveat when agreeing to
work on a demo project. It's been my experience that around
half the musicians I request will already be booked for another
project or will be lured away to play on a master project
before my tracking date arrives. A studio that has regular
contact with many top session musicians will be able to book
substitute players in the final hours before your session
begins and keep things on track for you. Late-hour cancellations
are another good reason to give the studio a list of your
second and third choices for players. |
|
FIG.
4: This is an example of how I edit a composite lead vocal
using Digital Performer to build a flawless, captivating
track with all the best phrases. Even with a superb singer,
a difficult song may require one or more edits per bar
of music, each consisting of a region as short as a single
syllable of lyric. Instrumental tracks typically require
far fewer edits. |
Most
session players earn regular demo scale, but the requisite
bandleader — who
is typically one of the players — usually
earns double the demo scale paid to a sideman. The most in-demand
sidemen may also charge double scale, or they might not even
be available for demo work because they're too busy doing
master projects. That
said, you might be surprised at the country royalty you can
have perform on your demos for the standard demo rate. Besides
their hourly
wage, you'll also need to pay for each musician's instrument
cartage. Cartage is usually a small expense (typically $6
per player, per
session), but some pickers who play multiple instruments may
charge you $50 to transport a large case containing their
instruments to
the studio, unless you instruct them to limit what they bring.
Demosinger.com (www.demosinger.com) is a fantastic resource for
hearing audio clips of and contacting demo singers in the Nashville
area for your project. Alternatively, ask the studio (or friends
in the business) for a list of demo singers who have impressed them
the most, including their phone numbers. Call each singer you're
interested in and ask them to send you a copy of some of the demos
they've sung on. Most professional demo singers will have the means
to email you MP3s, which is great for doing fast research. Others
may only be able to send you a CD by snail mail. In any case, make
sure you specify what musical style you're looking for (for example,
traditional or contemporary country, a crossover ballad, or edgy
or mellow vocals) so they send you material that will give you a
good idea if they're right for a particular song. You may end up
hiring a different singer for each song.
One
other point: try to get the singer to send you at least a few
songs, even if they don't all fit the style you're looking for. Almost
anyone can sound good on one demo, but consistency indicates you've
found someone who can likely deliver the goods.
We Can Work It Out
With the talent chosen and booked for your sessions, it's time
to produce a work demo for each song. I usually choose a key signature
that is comfortable for all the major-label artists I feel the
song is suited for (the key can be determined simply by listening
to their records), but occasionally I'll have to raise or lower
the key by as much as a major second so that it optimally fits
the demo singer's range. Because the power, intonation, and feel
of the lead vocal is absolutely critical to a demo's success, I
feel it's most important to ensure that the work demo fits the
demo singer's range: most people agree that a recording artist
will transpose a song into their favorite key, if necessary, if
they like it enough to cut it.

FIG. 5: Grouping
together the imported audio files from your Nashville-based
sessions inside your
DAW project will make
it easier for you to quickly distinguish them from your work-demo files
so
the former can easily be found and dragged into blank tracks.
In this figure, files are viewed by source type in Digital Performer’s
Soundbites window, causing all imported files to be listed together.
Different instruments’ files from the same take have the
same numeric suffix (for example, .01_03) in their names
that was created in Pro Tools, making it easy to know which
files to drag
into which of the new, blank takes you created for each track. Many female demo singers, for example, are used to accepting a work
demo sung by a male songwriter and transposing it into their favorite
key (or the key the songwriter specifies). However, I prefer to produce
the work demo in the key in which it will ultimately be performed.
That way, there is no chance of confusion that may require last-minute
transpositions, which eat up studio time and cost money. This also
allows me to use my work-demo vocal as a scratch-vocal track during
the actual session. If I need to sing the song's melody on a work
demo meant for a female demo singer, I'll typically sing the song
an octave lower than it was written and simply instruct the singer
to sing it an octave higher than I did. Of course, male demo singers
receive a work demo with me singing the melody in the correct key
and range.
In most instances when producing
a work demo, a simple guitar or keyboard arrangement and a click
track will suffice as
an accompaniment
to your scratch vocal. I include a click track for a few different
reasons. First, it obviously helps me to lay down my instrumental
and vocal tracks. Second, a click — mixed low so as not to
be obnoxious — helps the singer discern and learn the melody's
rhythmic articulation in the absence of drum or percussion
tracks. And third, I will want to import my click track into
the real session
for the musicians to play to. (I'll discuss why and how to
import tracks shortly.)
Sometimes in the work demo I'll include guitar or keyboard hooks
that I want the session players to hear and learn. I may even keep
my own instrumental hooks in the final production in some instances,
and have the session musicians play to those imported tracks during
the tracking session. But I won't let any of the musicians hear these
hooks unless there is a strong likelihood they will ultimately be
used, because I don't want to box in better players than me with
ideas they may easily trump if left to their own unfettered creativity.
Once I've recorded a song's work demo, I'll mix three different
versions to send to the hired singer for that song. The first version
has a basically balanced mix, so the singer can hear how the vocal
melody relates to the harmony structure and rhythm of the song. In
the second version, the vocal is mixed a lot more out front than
any other elements, allowing the singer to readily hear and learn
any subtle pickup notes to phrases, quick melodic runs, and so on.
The third mix has all vocals muted, so the vocalist can use it to
practice singing their part along with the music.
Care Packages
Along with an audio CD containing the work demo (all three
mixes), I also send the singer a few lyric sheets. Two are for
the singer's use to mark up however they want in preparation for
the session. The third sheet may include some notations of unusual
or quickly articulated musical notes that I want sung on select
lyrics and that may be hard to learn from the work demo alone.
For this purpose, I'll simply circle the relevant lyrics and write
the letter names of the desired notes above each word. In a cover
letter to the singer, I'll explain that I want them to sing the
melody as I wrote it but also do some wild-card takes in which
they present their own ideas. A great singer's economically placed
improvisations can really bring a song to life, after first presenting
the basic statement of the verse and chorus melodies to the listener.
Although
I always send the singer of each song a work demo, lyrics,
and a cover letter, the session
musicians won't
hear the songs until
the tracking session actually begins. They wouldn't want to
practice for a session they may be pulled off of to play
on a master project,
and they don't need the rehearsal anyway. But I do bring the
work demo (the balanced-mix version) for each song to the
session along
with chord charts — using the Nashville Number System — for
the musicians to reference (see Fig.
1). If you don't know
how to write charts using the Nashville Number System, make
sure the bandleader
for the session agrees to do this for you (and make enough
copies for all the players) before the session date arrives.

FIG. 6: After you've dragged-and-dropped each imported file in turn into
its proper blank track and take, move all the files to their original
time stamps in order to sync them up properly. In this figure,
all imported sound bites for a given take are selected in Digital
Performer 4.61. The Move To Original Time Stamp command (Audio ‘ Time
Stamps ‘ Move To Original Time Stamp) is used to automatically
return them to the start points at which they were originally recorded
in Nashville. |
|
One
note of caution: make sure you protect
your songs before sending out work demos to hired
talent. Most people are honest, but it's good to
play it safe. See the sidebar "Guarding Your
Songs" for more information.
Talkin'
'Bout My Generation
Most songwriters instruct the studio they'll be working in to generate
a click track at a specified tempo for each song for use during the tracking
session. Then, during the session, the songwriter sings a scratch vocal
to guide the players in laying down their tracks. However, I have a different
approach.
I
don't want to be distracted from producing by having
to sing a scratch vocal during the tracking session,
and my live vocals could never be as inspiring to
the players as something that I fashioned from multiple
punches. Therefore, I elect to import the scratch
vocal from my work demo into the hired studio's DAW
for the tracking session.
I also want to make sure that all the tracks I record in Nashville will
line up later with my click track, the bar lines in my DAW's sequence
for each song, any keeper instrumental hooks I've recorded, and scratch
tracks I might want to use as timing or pitch references. So I also plan
to import the click track (with spoken count-off) for each song into
the hired studio's DAW. If the session musicians lock to my click track,
their tracks will be perfectly synced to my work-demo tracks once the
musicians' tracks are imported back into my DAW. (That is, as long as
the same sampling frequency is used in both project files and all files
are time-stamped.)
|
To
make sure file importing into the Nashville-based studio's
DAW happens without a hitch, I first
bounce each track
containing multiple
regions ("sound bites" in MOTU Digital Performer) to
a new continuous track beginning at 0:00:00.00 and let it play
to the end of the song. I then export each of these bounced files
to a separate folder — one for each song — on my hard drive
or desktop, making sure they are named for easy identification
and exported in a format that is compatible with the hired
studio's DAW.
I then burn all these folders and the files they contain onto
a CD-ROM. Next, I mail the CD-ROM to the studio
in Nashville with instructions to import the files into their DAW — importing the audio files
for each song into a separate sequence — and to confirm that
the files all sync up before the tracking date arrives. I burn
a separate copy of the CD-ROM for myself and also back up the
files to a new external FireWire hard drive, both of which I bring
with
me to the tracking session as backups to use should the mailed
files self-destruct at the last minute and the mailed CD-ROM
be misplaced.
That's never happened, but I have too much at stake to blindly
trust
it won't.
CD-ROMs and hard drives can go through bomb-scanning machines at
the airport without compromising data, but I take all media onto
the plane as a carry-on to avoid loss, misrouting, or damage en route.
With preproduction finished and my butt in Nashville, I'm now ready
for the tracking session.
Making Tracks
Before the tracking session begins, I have a clear plan for
which order I'll track the songs in, which player will take how
many bars to solo on each break, and where the solos will occur.
I'll typically track the least complicated song or the one with
the slowest tempo first, so the players can warm up before performing
the tougher tracks.
Before we track each song, I play a balanced mix of the song's work
demo for the players in the control room as they read the accompanying
chord chart (see Fig. 2).
I give the players limited direction initially so I don't inadvertently
stifle their creativity. I may tell them that the production style
should be contemporary country, referencing a certain artist or hit
song, and that I want a specific subdivision feel. I may also suggest
a possible capo position for one of the guitarists to use (see
Fig. 3) or ask the drummer to play aggressively right out of the chute.
But mostly I keep specific musical ideas to myself until I've heard
the band run through the song at least once. Often, if left to their
own devices, the players will take the song in a wonderful direction
I hadn't thought of, so I like to cut them loose for the first take
or two.
From what I've been told, the overwhelming
majority of tracking sessions for demos in Nashville proceed by
picking
the best of a
few takes and then punching in for solos and to fix flubs on
the chosen take. I find that I get much better — and faster — results
by doing four to six takes of each song, skipping punch-ins
altogether, and editing all the takes for each track into
monster composite tracks
back at my studio. In the time it would take to laboriously
construct solos and fix "clams" using punch-ins, I can usually
get at least two more complete takes accomplished with the
entire ensemble. That gives me the opportunity to try some
different approaches
to the song's production and amass more licks for editing into
super arrangements back at my studio. And by forgoing punch-ins,
all tracks
for a given song start at the same exact timecode position
and proceed uninterrupted to the end, making reassembly back
at my studio much
simpler.
By the way, I keep every single take,
no matter how lame. On my last trip to Nashville, the very first
phrase electric
guitarist
J. T. Corenflos played on one of the songs — during the first
take when everyone was just learning the chart — became the
great instrumental hook I pasted into all the other breaks.
He never played that same phrase again.
As the tracking session progresses, I'll make sure I have enough
material for each song to build great composite solos later on. I'll
also note which were the overall best takes for each song so I can
use them for the vocal-overdub sessions the following day.
Sing to Me
At the start of the vocal session, I'll have the singer run
through the song from start to finish a couple of times, singing
it however they like. These are often the most magical takes in
terms of vibe, but they can also be the most pitchy. For that reason,
and to ensure that I have plenty of material to build a killer
composite vocal track, I'll then go through the song section by
section with the singer to make sure I end up with at least a few
great takes of each line of lyrics before moving on to the next
section. (If the singer gets hung up on one particular line, we'll
put it on the back burner and return to it later.) Back in my studio,
it's not uncommon for me to combine individual words, and even
syllables, from different vocal takes to build a virtuoso performance;
there can be as many as 70 to 100 vocal edits in one song (see
Fig. 4).
I
don't like to record background vocals (BVs) immediately
on the heels of lead-vocal overdubs. I'd
rather focus all my time
with the
singer on getting the best lead-vocal track I can, as that
is by far the most important aspect of a demo. And until
I edit together
a composite lead-vocal track back at my studio, the BVs won't
be able to lock to the "finished" lead. For this reason,
I overdub BVs back at my studio, after all the tracks I produced
in Nashville are composited.
Pack a Punch
When the vocal sessions are over, I instruct the engineer to
consolidate all the punches for each take into one continuous file
and name it according to its take number (for example, voc_01).
Then I have them dump all the files to the FireWire drive I brought
to the session. (If necessary, I'll have them export the files
in a file format that is compatible with my DAW, before they put
them on my drive.)
If you elect not to bring a hard drive to the hired studio, have
the engineer burn the data to DVDs. With all the takes I do, this
is not that practical, because over 20 GB of data may be involved.
Whatever file format is chosen for export, make sure that it supports
time-stamping. A time-stamped audio file has its original SMPTE timecode
start and end points embedded in the file. The Sound Designer II
(SDII) format, for instance, automatically time-stamps audio files
as they are created. This allows you to drag all time-stamped SDII
files from your Nashville-based sessions into your SDII-format work-demo
sequences and move them to their original SMPTE locations so that
all tracks sync up exactly with the click tracks you used throughout
production. Using time-stamped files relieves you of the burden of
having to start all your Nashville-based tracks at 0:00:00.00 in
order to preserve sync with your work-demo tracks. (That would be
a nightmare requirement if, for example, you wanted to overdub a
solo in Nashville in the middle of a song.)
In addition to exporting all the audio files for your tracking and
vocal sessions onto your FireWire drive, make sure the studio backs
up all the files to DVD-R, Exabyte, or other media for safekeeping
at the studio. That way, if the worst should happen and your hard
drive gets damaged during your trip back home, you won't lose all
your precious tracks. Remember, don't put your hard drive in checked
luggage when you fly. Take it as a carry-on.
Get Back
Once you're back in your own studio, import all the audio files
from your Nashville-based sessions into the corresponding
work-demo projects for each song. Opening the project file for the first
song you want to continue working on, create enough tracks — or
enough takes within each track — to accommodate all of the
takes you did in Nashville for that particular song. Do this
same thing for each instrument and the lead vocals in turn.
Sort all the files for the project so the imported files are grouped
together and are easy to locate. For example, in Digital Performer
you can view all the sound bites in the Soundbites window by source
type, which will result in all the imported files being listed next
to one another (see Fig. 5). Next, drag-and-drop each file in turn
into its proper blank track and take. As long as each file is time-stamped,
there is no need to worry about where (that is, at what SMPTE time
position) you drop the files in each track. After the files have
been dropped into their proper tracks and takes, simply select and
move them to their original time stamps using the appropriate DAW
command (see Fig. 6 or
consult your DAW's manual for how to do this). Everything should
line up perfectly.
After confirming that all the tracks for a song sync up, it's time
to create a composite edit for each one as needed. Although composite
editing is worthy of an article on its own, I will briefly summarize
and oversimplify the process here.
Play each take from the tracking session in Nashville and decide
which take is the best overall. Be sure to listen to all the instruments
at once, perhaps using one of the lead-vocal takes as a melody reference.
Then, starting with the rhythm section for that take, find any weak
points in the performance and paste in better material from the other
takes. The better material may simply be played tighter or comprise
great arrangement ideas and licks you'd like to use.
Once the rhythm tracks are edited to the point that the groove is
really solid and infectious throughout the song, composite edit the
other tracks in turn until you've pasted together an arrangement
that flows and excites you from beginning to end. With painstaking
appraisal and selective assembly of all the considerable material
you have spread out across all your takes, the end result should
be incredible composite tracks and song arrangements that blow away
what any one unedited take could ever offer.
Once all the instrumental and vocal tracks are composite edited
to your satisfaction, overdub any BVs and new instrumental parts
you feel the song needs to bring it to its highest potential. But
be sure the song really needs your extra parts. You used all those
world-class players and singers for good reason. You don't want to
dilute the impact of their performances with any additional tracks
that don't enhance what they already gave you.
After your overdubs are finished, take plenty of time to mix each
song. Even the best performances can be sullied by a bad mix. Remember,
your goal is to create a demo that sounds like a record. A killer
mix is critical.
Endgame
Your song demo is the calling card that lets industry pros
know you are on top of your game and your songs deserve to be heard.
While pitching material can be a frustrating endeavor, great demos
will eventually open up doors and build important relationships
for you.
You may have only one shot to impress, however, so make sure you've
got the goods before you stick your foot in the proverbial crack
in the door. Having ace session players and singers layin' it down
like there is no tomorrow increases your odds of success.
--------------------------------------------------------------------------------
Michael Cooper is a contributing editor for EM and Mix. His
company Michael Cooper Recording provides out-of-area clients flat-fee
mixing and mastering services via Fed Ex delivery. He can be reached
at coopermb@bendbroadband.com.
--------------------------------------------------------------------------------
SIDEBAR
MONEY MATTERS
Critical to the success of your demo project is having a
realistic budget. The table “Aiming at Expenses” shows
a sample budget for a three-hour tracking session and subsequent
lead-vocal-overdub
sessions to produce three songs in Nashville. The sample budget
assumes six musicians will be used to track six instruments:
drums, bass,
keyboards (piano or organ), acoustic and electric guitars,
and either fiddle or pedal steel guitar. (If you can afford
to, and the songs
warrant it, spring for both fiddle and steel guitar for a bigger
and more idiomatic sound.)
Note
that the musicians' wages cited here are for demo productions
and are set by Nashville Local 257;
union scale
will differ in other
locales and for other uses. For example, Local 257 sets union
scale for a three-hour session at $217.84 per sideman for
a "limited
pressing" of up to 10,000 copies, and $399.48 per sideman for
masters. Also, demos that later get placed in films or TV commercials,
for instance, will be subject to significant union "new use"
fees, an important consideration if you negotiate a synchronization
license through your self-owned publishing company. All the
union rates I've
cited include required payments into pension and health and
welfare funds for members of the American Federation of Musicians
(AFM),
which Local 257 belongs to. For more information on current
union rates in Nashville, call Local 257 at (615) 244-9514.
If the songs you will produce are all simple traditional-country
tunes, you may be able to track four or even five songs in a three-hour
block, in which case you may need to adjust the sample budget for
vocal-overdub sessions by roughly 33 percent (for four songs instead
of three) to 66 percent (for five songs) higher. The best approach,
however, may be to commit to recording vocals on only three or four
songs (regardless of how many you end up tracking) and finish up
vocals on your next trip to Nashville for any additional songs tracked.
That way, if tracking gets bogged down, you won't have to cut corners
just to keep your work commitments to all the singers you hired.
The budget estimates for the vocal sessions assume you will be working
in a smaller room at a slightly reduced rate. It also assumes you'll
hire three singers who will each devote roughly an hour and 15 minutes
of studio time to singing their assigned song. (The costs work out
to be the same if you use the same singer for two or three songs,
unless you can negotiate a multisong reduced rate with the singer.)
An extra half hour of studio time is budgeted for consolidating and
exporting files.
The sample budget also includes estimated travel and related expenses
for a three-day stay in Nashville. Of course, these expenses can
vary widely depending on where your travel originates and what kind
of accommodations you need to feel comfortable. Songwriters who live
in the Nashville vicinity can obviously subtract these travel expenses
from their budgets.
--------------------------------------------------------------------------------
SIDEBAR
GUARDING YOUR SONGS
An inexpensive and lightning-fast alternative to copyright
registration for your songs is the Web-based Songuard service,
offered by MasterWriter (www.masterwriter.com).
Songuard is a date-of-creation registration service designed
to protect your
lyrics and melody
in
their development stage. Songs are registered by uploading
your lyrics and work demo (the latter in the form of a WAV,
AIFF, or MP3 audio
file) to MasterWriter's Web site, using MasterWriter software
(Mac/Win, $289). (MasterWriter is an outstanding songwriting
tool — visit www.emusician.com for a full review.) Songuard is free for
one year with your purchase of MasterWriter and costs $30 per
year thereafter.
Although copyright law is beyond the scope of this article, I will
mention here that Songuard does not replace the need for copyright
registration of published works (that is, those commercially
sold and distributed). Copyright registration is required within
three
months of publication in order to recover statutory damages
and attorney fees in infringement suits. For more information
on copyright, visit
www.copyright.gov.
--------------------------------------------------------------------------------
AIMING AT EXPENSES |
QUANTITY |
DESCRIPTION |
PRICE |
TOTAL |
| TRACKING: |
|
|
|
| 1 |
Bandleader, union scale, for 3 hours |
$369.58 |
$369.58 |
| 5 |
Sideman, union scale, for 3 hours |
$184.79 |
$923.95 |
| 5 |
Cartage fee |
$6.00 |
$30.00 |
| 3 |
Studio hours |
$70.00 |
$210.00 |
| 3.5 |
Engineer wages per hour (incl. setup) |
$25.00 |
$87.50 |
| Subtotal: |
|
|
$1,621.03 |
| VOCAL OVERDUBS: |
|
|
|
| 3.75 |
Studio hours |
$60.00 |
$225.00 |
| 4.25 |
Engineer wages |
$25.00 |
$106.25 |
| 3 |
Singer's pay |
$100.00 |
$300.00 |
| 3 |
Back up project files to DVD |
$5.00 |
$15.00 |
| Subtotal: |
|
|
$646.25 |
| TRAVEL: |
|
|
|
| 1 |
Round-trip flight to/from Nashville |
$300.00 |
$300.00 |
| 3 |
Day's car rental (compact car, incl. taxes) |
$28.00 |
$84.00 |
| 3 |
Day's hotel charges (room rate and taxes) |
$80.91 |
$242.73 |
| 3 |
Day's meals at restaurants |
$40.00 |
$120.00 |
| 1 |
Tank of gas for car |
$40.00 |
$40.00 |
| Subtotal: |
|
|
$786.73 |
| Total: |
|
|
$3,054.01 |
|
|